From dedos4@info.win.tue.nl  Tue Jul 26 11:35:56 1994
Received: from depot.cis.ksu.edu (root@depot.cis.ksu.edu [129.130.10.5]) by gandalf.me.ksu.edu (8.6.9/8.6.9) with ESMTP id LAA13344 for <greyhelm@engg.ksu.edu>; Tue, 26 Jul 1994 11:35:49 -0500
Received: from wsintt12.info.win.tue.nl by depot.cis.ksu.edu ESMTP (8.6.9) 
		id LAA11549; Tue, 26 Jul 1994 11:35:49 -0500
Received: by wsintt12.info.win.tue.nl (8.6.8/1.45)
    id SAA25432; Tue, 26 Jul 1994 18:35:39 +0200
From: dedos4@info.win.tue.nl (Boudewijn Wayers)
Message-Id: <199407261635.SAA25432@wsintt12.info.win.tue.nl>
Subject: Moria spoiler file
To: greyhelm@cis.ksu.edu
Date: Tue, 26 Jul 1994 18:35:38 +0200 (MET DST)
Reply-To: dedos4@info.win.tue.nl
X-Address: B. Wayers, Reest 30, 5032 EP Tilburg, the Netherlands.
X-Phone: (..) - 31 13 675313 (6pm-10pm GMT, 19:00-23:00 MET only)
X-Mailer: ELM [version 2.4 PL23]
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit
Content-Length: 27746     
Status: RO

Hi,

I have edited a spoiler file for moria, containing all treasures, and
their weight, price, stats, etc. David Grabiner has reviewed it and
"approved" it. I would like you to place it on the moria site, but did
not put in in incoming yet, because of the message I got when looking
there.

Anyway, in stead of uploading it, I will just attach it to this
message. If you are to place it on the ftp site, I would suggest naming
it "treasure.lst" (lst for "list").

Boudewijn Wayers (dedos4@win.tue.nl).
You hit the Pitiful Looking Beggar. You have no more Pitiful Looking Beggar.


      ========================= CUT HERE =========================

A verbose listing of all items and their properties.
===================================================

Are you sometimes wondering where you have the greatest chance to find
a certain item, say, a Mushroom of Restoring (at 1500 feet)?

Do you want to know how much something weighs BEFORE you spend your
money on it, only to find out you cannot carry or wield it (you get a
To-Hit penalty for wielding a weapon that weighs more than 1.5 pounds
times your strength)?

If your warrior identifies a Wand of Acid Balls, is it worth keeping,
or should he sell it because he'll never be able to get it to work in
combat (a Wand of Acid Balls is a 48th-level wand, which means that a
warrior will never be able to use it reliably)?

These questions and many like ones are now easy to answer! Just look
the item in question up in one of the tables below, and you will find a
multitude of information about it. In these tables, you may find some
confusing numbers and other things. There is a table for each of the
following types of items: swords, hafted weapons, polearms, bows,
missiles, soft armor, hard armor, shields, footwear, headgear,
miscellaneous armor, rings, amulets, scrolls, books, wands, staffs,
potions, normal food, mushrooms, and other miscellany.

The last table lists those items that are sold in the shops. It
includes only those items that cannot be found in the dungeon itself
(the Shovel, for example) and those that are normally stacked in
quantities greater than one. More things are sold in the shops, but
these are identical to the items you find in the dungeon.

Per table, the items are sorted by level (in feet) first, and then by
alphabet. In the tables, this is what the various columns mean:

In the first column you will find the name of the item. Various things
may be added to an item's name, in brackets:

- If the item is a weapon, minuses To-Hit and To-Damage.
- If "Light" is mentioned: the number of turns the lighting device will
  last.
- If "Food" is mentioned: the number of turns this food will fill your
  stomach.
- If "Dig" is mentioned: the items normal digging bonus.
- If the item is a miscellaneous item or armor or sold in the Shops
  only, the character that is used to display the item on the screen.
- If the item is a ring or amulet, some extra information, for example
  what extra protection a ring offers.
- Also, in square brackets, plusses of minuses to Armor Class may be
  shown.

Food: The number of turns this food will fill your stomach. "--" means
      the item has no food value.
-tH:  The minus To-Hit you gain when wearing this armor.
Mul:  A missile weapon's damage multiplier. The damage normally done by
      the missile used is multiplied by this number when you wield the
      missile weapon in question.
$$:   The relative cost of an item. This translates to a real value,
      which varies with your Charisma and race. Also, different
      shopkeepers may have different prices. Shopkeepers will not buy
      anything with a listed cost of "--", unless it has positive
      enchantments on it and has been identified (a Broken Sword (HA),
      for example, you would be able to sell). Special abilities of
      items, such as (RL) or "of Noise" may raise or lower the price of
      an item drastically, if you have identified them. Unidentified
      items have a fixed price: Potions and Scrolls: 20, Food: 1,
      Rings: 45, Wands: 50, Staffs: 70. Items whose type is known, but
      not the bonuses, sell for the base value.
Wt:   The weight of an item in pounds (if all items in the same table
      have the same weight, it is mentioned at the top of the table).
AC:   The item's base Armor Class: the higher, the better.
Dam:  The amount of damage item can cause. 3d5 means the total damage
      done by this item is 3 times a random number from 1 to 5 (if all
      items in the same table do the same amount of damage, it is
      mentioned at the top of the table).
Feet: The minimum level on which the item is normally found. Note,
      however, that 1/12 of all items are chosen as if you were on a
      deeper level. The chance that such an item is chosen from level X
      or deeper is (current level/X), unless you are on level X-1, in
      which case it is always chosen from at least that level (the
      "level" associated with depth is found by dividing the number of
      feet you are underground by 50). Sometimes, an item is listed
      more than once (for example, the Scroll of Identify can be found
      on 50, 250, 500, and 1500 feet). This was done to make these
      objects more common on the deeper levels: it does not mean that
      these scrolls are in any way different.
Num:  The amount of objects normally generated in a shop.

Note that these tables are correct for Umoria version 5.5.1 and 5.5.0,
and almost correct for other 5.x versions.

But now, without farther ado, the tables themselves!

Boudewijn Wayers, dedos4@win.tue.nl.

! SPOILERS ! SPOILERS ! SPOILERS ! SPOILERS ! SPOILERS ! SPOILERS ! SPOILERS !
Swords (|)                          $$     Wt    Dam   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~   ~~~~   ~~~~
a Broken dagger (-2,-2)             --    1.5    1d1   Town
a Broken sword (-2,-2)              --    7.5    1d1   Town
a Dagger (Misericorde)              10    1.5    1d4   Town
a Dagger (Stiletto)                 10    1.2    1d4   Town
a Dagger (Bodkin)                   10    2.0    1d4     50
a Dagger (Main Gauche)              25    3.0    1d5    100
a Foil                              35    3.0    1d5    100
a Rapier                            42    4.0    1d6    200
a Thrusting Sword (Bilbo)           60    8.0    1d6    200
a Sabre                             50    5.0    1d7    250
a Small Sword                       48    7.5    1d6    250
a Thrusting Sword (Baselard)        80   10.0    1d7    250
a Backsword                         60    9.5    1d9    350
a Cutlass                           85   11.0    1d7    350
a Broadsword                       255   15.0    2d5    450
a Longsword                        300   13.0   1d10    600
a Bastard Sword                    350   14.0    3d4    700
a Katana                           400   12.0    3d4    900
a Two-Handed Sword (Claymore)      775   20.0    3d6   1500
a Two-Handed Sword (Espadon)       655   18.0    3d6   1750
an Executioner's Sword             850   26.0    4d5   2000
a Two-Handed Sword (Flamberge)    1000   24.0    4d5   2250
a Two-Handed Sword (No-Dachi)      675   20.0    4d4   2250
a Two-Handed Sword (Zweihander)   1500   28.0    4d6   2500

Hafted weapons (\)                  $$     Wt    Dam   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~   ~~~~   ~~~~
a Wooden Club                       10   10.0    1d3   Town
a Cat-O-Nine Tails                  14    4.0    1d4    150
a War Hammer                       225   12.0    3d3    250
a Mace                             130   12.0    2d4    300
a Morningstar                      396   15.0    2d6    500
a Flail                            353   15.0    2d6    600
a Mace (Lead-filled)               502   18.0    3d4    750
a Ball and Chain                   200   15.0    2d4   1000
a Two-Handed Great Flail           590   28.0    3d6   2250

Polearms (/)                        $$     Wt    Dam   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~   ~~~~   ~~~~
a Javelin                           18    3.0    1d4    200
a Spear                             36    5.0    1d6    250
an Awl-Pike                        340   16.0    1d8    400
a Lance                            230   30.0    2d8    500
a Lucerne Hammer                   376   12.0    2d5    550
a Battle Axe (European)            334   17.0    3d4    650
a Beaked Axe                       408   18.0    2d6    750
a Pike                             358   16.0    2d5    750
a Broad Axe                        304   16.0    2d6    850
a Fauchard                         376   17.0   1d10    850
a Glaive                           363   19.0    2d6   1000
a Halberd                          430   19.0    3d4   1100
a Battle Axe (Balestarius)         500   18.0    2d8   1500

Bows (})                    Mul     $$     Wt    Dam   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~   ~~~~   ~~~~   ~~~~   ~~~~
a Sling                       2      5    0.5   None     50
a Short Bow                   2     50    3.0   None    150
a Long Bow                    3    120    4.0   None    500
a Light Crossbow              3    140   11.0   None    750
a Heavy Crossbow              4    300   20.0    1d1   1500
a Composite Bow               4    240    4.0   None   2000

Missiles ({)                        $$     Wt    Dam   Feet
~~~~~~~~~~~~~~~~                  ~~~~   ~~~~   ~~~~   ~~~~
a Rounded Pebble                     1    0.4    1d2   Town
a Bolt                               2    0.3    1d5    100
an Arrow                             1    0.2    1d4    100
an Iron Shot                         2    0.5    1d3    150
an Arrow                             1    0.2    1d4    750
a Bolt                               2    0.3    1d5   1250

Soft Armor "("           -tH     $$     Wt   AC    Dam   Feet
~~~~~~~~~~~~~~~~~~~~~~   ~~~   ~~~~   ~~~~   ~~   ~~~~   ~~~~
a Robe                     0      4    2.0    2   None     50
Soft Leather Armor         0     18    8.0    4   None    100
Soft Studded Leather       0     35    9.0    5    1d1    150
Hard Leather Armor         1     55   10.0    6    1d1    250
Hard Studded Leather       1    100   11.0    7    1d2    350
Woven Cord Armor           1     45   15.0    6   None    350
Soft Leather Ring Mail     1    160   13.0    6    1d2    500
Hard Leather Ring Mail     2    230   15.0    8    1d3    600
Leather Scale Mail         1    330   14.0   11    1d1    700

Hard Armor ([)           -tH     $$     Wt   AC    Dam   Feet
~~~~~~~~~~~~~~~~~~~~~~   ~~~   ~~~~   ~~~~   ~~   ~~~~   ~~~~
Metal Scale Mail           2    430   25.0   13    1d4   1200
Chain Mail                 2    530   22.0   14    1d4   1300
Rusty Chain Mail [-8]      5     --   20.0   14    1d4   1300
Double Chain Mail          2    630   26.0   15    1d4   1400
Augmented Chain Mail       2    675   27.0   16    1d4   1500
Bar Chain Mail             2    720   28.0   18    1d4   1700
Metal Brigandine Armor     3    775   29.0   19    1d4   1800
Laminated Armor            3    825   30.0   20    1d4   1900
Partial Plate Armor        3    900   26.0   22    1d6   2100
Metal Lamellar Armor       3    950   34.0   23    1d6   2200
Full Plate Armor           3   1050   38.0   25    2d4   2400
Ribbed Plate Armor         3   1200   38.0   28    2d4   2500

Shields ")"                      $$     Wt   AC    Dam   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~   ~~   ~~~~   ~~~~
a Small Leather Shield           30    5.0    2    1d1    150
a Medium Leather Shield          60    7.5    3    1d2    400
a Small Metal Shield             50    6.5    3    1d2    500
a Large Leather Shield          120   10.0    4    1d2    750
a Medium Metal Shield           125    9.0    4    1d3   1000
a Large Metal Shield            200   12.0    5    1d3   1500

Footwear (])                     $$     Wt   AC    Dam   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~    ~~~   ~~   ~~~~   ~~~~
a Pair of Soft Leather Shoes      4    0.5    1   None     50
a Pair of Soft Leather Boots      7    2.0    2    1d1    200
a Pair of Hard Leather Boots     12    4.0    3    1d1    300

Headgear (])                     $$     Wt   AC    Dam   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~    ~~~   ~~   ~~~~   ~~~~
a Soft Leather Cap                4    1.0    1   None    100
a Hard Leather Cap               12    1.5    2   None    200
a Metal Cap                      30    2.0    3    1d1    350
an Iron Helm                     75    7.5    5    1d3   1000
a Steel Helm                    200    6.0    6    1d3   2000
a Silver Crown                  500    2.0    0    1d1   2200
a Golden Crown                 1000    3.0    0    1d1   2350
a Jewel-Encrusted Crown        2000    4.0    0    1d1   2500

Miscellaneous Armor...           $$     Wt   AC    Dam   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~    ~~~   ~~   ~~~~   ~~~~
some filthy rags (~)             --    2.0    1   None   Town
a Cloak "("                       3    1.0    1   None     50
a Set of Leather Gloves (])       3    0.5    1   None     50
a Set of Gauntlets (])           35    2.5    2    1d1    600

Rings (=)
Weight: 0.2; Damage: None          $$   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~
Adornment                          20    350
Aggravate Monster                  --    350
Feather Falling                   200    350
Protection                        100    350
Searching                         250    350
Slow Digestion                    250    350
Stupidity (-5 to Intelligence)     --    350
Teleportation                      --    350
Weakness (-5 to Strength)          --    350
Resist Cold                       250    700
Resist Fire                       250    700
Increase Damage                   100   1000
Increase To-Hit                   100   1000
Gain Constitution                 400   1500
Gain Dexterity                    400   1500
Gain Intelligence                 350   1500
Gain Strength                     400   1500
See Invisible                     340   2000
Sustain Charisma                  500   2200
Sustain Constitution              750   2200
Sustain Dexterity                 750   2200
Sustain Intelligence              600   2200
Sustain Strength                  750   2200
Sustain Wisdom                    600   2200
Lordly Protection (ACID) [+5]    1200   2500
Lordly Protection (COLD) [+5]    1200   2500
Lordly Protection (FIRE) [+5]    1200   2500
Slaying                          1000   2500
Speed                            3000   2500
WOE [-3] (*)                       --   2500

(*) A Ring of WOE is -5 to Wisdom and Searching, and causes
    Teleportation and Aggravate Monster.

Amulets (")
Weight: 0.3; Damage: None     $$   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~
Searching                    250    700
Slow Digestion               200    700
Teleportation                 --    700
Adornment                     20    800
Charisma                     250   1000
Wisdom                       300   1000
Resist Acid                  300   1200
DOOM (*)                      --   2500
the Magi [+3] (**)          5000   2500

(*)  An Amulet of DOOM is -5 to all your Statistics and to Searching.
(**) An Amulet of the Magi grants See Invisible, Free Action (you
     cannot be slowed or paralysed by monsters), and a variable bonus
     to Searching.

Scrolls (?)
Weight: 0.5; Damage: None     $$   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~
Light                         15   Town
Object Detection              15   Town
Treasure Detection            15   Town
Blessing                      15     50
Darkness                      --     50
Detect Invisible              15     50
Identify                      50     50
Phase Door                    15     50
Summon Monster                --     50
Light                         15    150
Aggravate Monster             --    250
Create Food                   10    250
Door/Stair Location           35    250
Identify                      50    250
Magic Mapping                 40    250
Monster Confusion             30    250
Sleep Monster                 35    250
Trap Detection                35    250
Word-of-Recall               150    250
Light                         15    350
Remove Curse                 100    350
Trap Detection                35    400
Door/Stair Location           35    500
Identify                      50    500
Teleport                      40    500
Door Creation                100    600
Enchant Armor                125    600
Enchant Weapon To-Dam        125    600
Enchant Weapon To-Hit        125    600
Holy Chant                    40    600
Trap Creation                 --    600
Trap Detection                35    600
Trap/Door Destruction         50    600
Door/Stair Location           35    750
Summon Undead                 --    750
Teleport Level                50   1000
Holy Prayer                   80   1200
Identify                      50   1500
Protection from Evil          50   1500
Genocide                     750   1750
*Destruction*                250   2000
Dispel Undead                200   2000
Recharging                   200   2000
Curse Armor                   --   2500
Curse Weapon                  --   2500
*Enchant Armor*              500   2500
*Enchant Weapon*             500   2500
Mass Genocide               1000   2500
Rune of Protection           500   2500

Books (?)
Weight: 3; Damage: 1d1                               $$   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~   ~~~~
A Book of Magic Spells [Beginners-Magik]             25   2000
A Book of Magic Spells [Magik I]                    100   2000
A Book of Magic Spells [Magik II]                   400   2000
A Book of Magic Spells [The Mages Guide to Power]   800   2000
A Holy Book of Prayers [Beginners Handbook]          25   2000
A Holy Book of Prayers [Words of Wisdom]            100   2000
A Holy Book of Prayers [Chants and Blessings]       300   2000
A Holy Book of Prayers [Exorcism and Dispelling]    900   2000

Wands (-)
Weight: 1; Damage: 1d1        $$   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~
Confuse Monster              400    100
Haste Monster                 --    100
Heal Monster                  --    100
Light                        200    100
Magic Missile                200    100
Slow Monster                 500    100
Wonder                       250    100
Stinking Cloud               400    250
Sleep Monster                500    350
Stone-to-Mud                 300    600
Trap/Door Destruction        100    600
Clone Monster                 --    750
Lightning Bolts              600    750
Disarming                    700   1000
Frost Bolts                  800   1000
Polymorph                    400   1000
Teleport Away                350   1000
Wall Building                400   1250
Fire Bolts                  1000   1500
Lightning Balls             1200   1750
Cold Balls                  1500   2000
Acid Balls                  1650   2400
Drain Life                  1200   2500
Fire Balls                  1800   2500

Staffs (_)
Weight: 5; Damage: 1d2        $$   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~
Cure Light Wounds            350    250
Darkness                      --    250
Detect Invisible             200    250
Light                        250    250
Object Location              200    250
Treasure Location            200    250
Door/Stair Location          350    500
Haste Monsters                --    500
Sleep Monsters               700    500
Slow Monsters                800    500
Summoning                     --    500
Trap Location                350    500
Detect Evil                  350   1000
Starlight                    800   1000
Teleportation                400   1000
Curing                      1000   1250
Earthquakes                  350   2000
Slowness                      --   2000
Speed                       1000   2000
Mass Polymorph               750   2300
Remove Curse                 500   2350
Dispel Evil                 1200   2450
Darkness                      --   2500
*Destruction*               2500   2500
Summoning                     --   2500

Potions (!)
Weight: 0.4; Damage: 1d1       Food     $$   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~   ~~~~
Apple Juice                   250      1   Town
Blindness                      --     --   Town
Confusion                      50     --   Town
Cure Light Wounds (*1)         50     15   Town
Salt Water (*3)                --     --   Town
Sleep                         100     --   Town
Slime Mold Juice (*12)        400      2   Town
Water                         200     --   Town
Boldness                       --     10     50
Cure Light Wounds (*1)         50     15     50
Haste Self                     --     75     50
Heroism                        --     35     50
Resist Cold                    --     30     50
Resist Heat                    --     30     50
Slow Poison                    --     25     50
Slowness                       50     --     50
Cure Light Wounds (*1)         50     15    100
Cure Serious Wounds (*12)     100     40    150
Detect Invisible               --     50    150
Infra-Vision                   --     20    150
Poison                         --     --    150
Super Heroism                  --    100    150
Weakness                       --     --    150
Cure Critical Wounds (*123)   100    100    250
Neutralize Poison              --     75    250
Lose Experience                --     --    500
Healing (*123)                200    200    600
Charisma                       --    300   1250
Gain Constitution              --    300   1250
Gain Dexterity                 --    300   1250
Gain Intelligence              --    300   1250
Gain Strength                  --    300   1250
Gain Wisdom                    --    300   1250
Lose Intelligence              --     --   1250
Lose Wisdom                    --     --   1250
Restore Mana                   --    350   1250
Ugliness                       --     --   1250
Invulnerability                --    250   2000
Restore Charisma               --    300   2000
Restore Constitution (*13)     --    300   2000
Restore Dexterity              --    300   2000
Restore Intelligence           --    300   2000
Restore Life Levels            --    400   2000
Restore Strength               --    300   2000
Restore Wisdom                 --    300   2000
Gain Experience                --   2500   2500

(*1) Cures blindness.
(*2) Cures confusion.
(*3) Cures poison.

Normal Food (,)
Damage: None                 Food   $$    Wt   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~   ~~~   ~~~~
a Ration of Food             5000    3   1.0   Town
a Slime Mold                 3000    2   0.5     50
a Ration of Food             5000    3   1.0    250
a Piece of Elvish Waybread   7500   10   0.3    300
a Ration of Food             5000    3   1.0    500
a Piece of Elvish Waybread   7500   10   0.3    600
a Piece of Elvish Waybread   7500   10   0.3   1000
a pint of fine grade mush    1500   --   0.1    (*)

(*) This item can only be created magically.

Mushrooms and Molds (,) (*)
Weight: 0.1            Food     $$     Dam   Feet
~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~   ~~~~~   ~~~~
Cure Confusion          500     50    None    300
First-Aid               500      5    None    300
Confusion               500     --    None    350
Minor Cures             500     20    None    350
Poison                  500     --    None    350
Weakness                500     --    None    350
Cure Poison             500     60    None    400
Blindness               500     --    None    450
Paranoia                500     --    None    450
Cure Blindness          500     50    None    500
Light Cures             500     30    None    500
Cure Paranoia           500     25    None    600
Hallucination           500     --    None    650
Poison                 1200     --    None    750
Unhealth                500     50   10d10    750
Cure Serious Wounds    1200     75    None    800
Hallucinations         1200     --    None    900
Cure Poison            1200     75    None    950
Restore Constitution    500    350    None   1000
Unhealth               1200     25     6d8   1400
Restoring               500   1000    None   1500

(*) Items with a food value of 500 are Mushrooms, those with a food
    value of 1200 are Molds.

Miscellaneous...                      $$      Wt   Dam   Feet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~~   ~~~~~   ~~~   ~~~~
a broken set of teeth (s)             --     0.3   1d1   Town
a broken stick (~)                    --     0.3   1d1   Town
a large broken bone (s)               --     0.2   1d1   Town
an empty bottle (!)                   --     0.2   1d1   Town
some shards of pottery (~)            --     0.5   1d1   Town
a Brass Lantern (~) (Light: 7500)     35     5.0   1d1     50
a Dwarf Skeleton (s)                  --     6.0   1d1     50
a Flask of oil (!) (Light: 7500)       3     1.0   2d6     50
a Giant Centipede Skeleton (s)        --     2.5   1d1     50
a Gnome Skeleton (s)                  --     2.5   1d1     50
a Human Skeleton (s)                  --     5.0   1d1     50
a Rat Skeleton (s)                    --     1.0   1d1     50
a Wooden Torch (~) (Light: 4000)       2     3.0   1d1     50
an Elf Skeleton (s)                   --     4.0   1d1     50
an Iron Spike (~)                      1     1.0   1d1     50
a Small wooden chest (&)              20    25.0   2d3    350
a Large wooden chest (&)              60    50.0   2d5    750
a Gnomish Shovel (\) (Dig: +1)       100     5.0   1d2   1000
an Orcish Pick (\) (Dig: +2)         500    18.0   1d3   1000
a Small iron chest (&)               100    30.0   2d4   1250
a Large iron chest (&)               150   100.0   2d6   1750
a Dwarven Shovel (\) (Dig: +2)       250    12.0   1d3   2000
a Small steel chest (&)              200    50.0   2d4   2250
a Large steel chest (&)              250   100.0   2d6   2500
a Dwarven Pick (\) (Dig: +3)        1200    20.0   1d4   2500

Shop Items...                             $$     Wt    Dam   Num
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   ~~~   ~~~~   ~~~~   ~~~
a Ration of Food (,) (Food: 5000)          3    1.0   None     5
a Hard Biscuit (,) (Food: 500)             1    0.2   None     5
a Strip of Beef Jerky (,) (Food: 1750)     2    0.2   None     5
a Pint of Fine Ale (,) (Food: 500)         1    1.0   None     3
a Pint of Fine Wine (,) (Food: 400)        2    1.0   None     1
a Pick (\) (Dig: +1)                      50   15.0    1d3     1
a Shovel (\) (Dig: +0)                    15    6.0    1d2     1
Identify (?)                              50    0.5   None     2
Light (?)                                 15    0.5   None     3
Phase Door (?)                            15    0.5   None     2
Magic Mapping (?)                         40    0.5   None     2
Treasure Detection (?)                    15    0.5   None     2
Object Detection (?)                      15    0.5   None     2
Detect Invisible (?)                      15    0.5   None     2
Blessing (?)                              15    0.5   None     2
Word-of-Recall (?)                       150    0.5   None     3
Cure Light Wounds (!) (*) (Food: 50)      15    0.4    1d1     2
Heroism (!)                               35    0.4    1d1     2
Boldness (!)                              10    0.4    1d1     2
Slow Poison (!)                           25    0.4    1d1     2
a Wooden Torch (~) (Light: 4000)           2    3.0    1d1     5
a Flask of oil (!) (Light: 7500)           3    1.0    2d6     5

(*) Cures blindness.


Boudewijn Wayers (dedos4@win.tue.nl).


