All version-dependent changes are marked in brackets. (HA) Holy Avenger +(1-4) str, +(1-4) AC, (SE), (SU), sustain stat, see invisible. (DF) Defender stealth, regeneration, free action, see invisible, feather fall, RF, RC, RL, RA, +(6-10) to AC (SA) Slay Animal Damage (x 2) vs. animals (SD) Slay Dragon Damage (x 4) vs. dragons. (SE) Slay Evil Damage (x 2) vs. evil monsters. (SU) Slay Undead Damage (x 3) vs. undead, see invisible (FT) Flame Tongue Damage (x 1.5) vs. monsters harmed by fire. (FB) Frost Brand Damage (x 1.5) vs. monsters harmed by cold. Magic Armor: Crown of the Magi +(1-3) int, (RF), (RC), (RA), (RL) Amulet of the Magi free action, see invisible, searching, +3 AC. Crown of Lordliness +(1-3) wis, chr. Crown of Might +(1-3) str, dex, con, free action. Crown of Seeing see invisible, +(10-25) searching. Crown of Regeneration (note: does *not* accumulate when worn with DF) Crown of Beauty +(1-3) charisma. Spell Damage: Spell Name 4.87 damage 5.1.0 and later damage Magic Missile 2d6 2d6 Stinking Cloud 8 12 Lightning Bolt 3d8 4d8 Lightning Ball 24 32 Frost Bolt 4d8 6d8 Frost Ball 32 48 Acid Ball 40 60 Fire Bolt 6d8 9d8 Fire Ball 48 72 Wand of Drain Life 50 75 Everything below is the same in all versions. Wand of Light/Staff of 2d8 (if sensitive) Starlight Orb of Draining 3d6 + caster's level, double to evil creatures Dispel Undead/Evil 1-60 from scroll or staff; 1 up to triple caster's level from spell Holy Word Dispel evil for 1 up to quadruple caster's level Notes: All mage spells in 4.87 do the damage listed in the table above if cast from a wand, and 1 point more if cast from a spellbook. All ball spells do full damage for a direct hit, half damage one space away, and 1/3 damage two spaces away. Stat adjustments : Class Str Int Wis Dex Con Cha ----------------------------------------------------------- Warrior +5 -2 -2 +2 +2 -1 Mage -5 +3 0 +1 -2 +1 Priest -3 -3 +3 -1 0 +2 Rogue +2 +1 -2 +3 +1 -1 Ranger +2 +2 0 +1 +1 +1 Paladin +3 -3 1 0 +2 +2 Race Str Int Wis Dex Con Cha HitDie ---------------------------------------------------------------------- Human 0 0 0 0 0 0 10 Half-Elf -1 +1 0 +1 -1 +1 9 Elf -1 +2 +1 +1 -2 +1 8 Halfling -2 +2 +1 +3 +1 +1 6 Gnome -1 +2 0 +2 +1 -2 7 Dwarf +2 -3 +1 -2 +2 -3 9 Half-Orc +2 -1 0 0 +1 -4 10 Half-Troll +4 -4 -2 -4 +3 -6 12 Ability ADjustments: Class bth bthbow device disarm save ---------------------------------------------------- Warrior 4 4 2 2 3 Mage 2 2 4 3 3 Priest 2 2 4 3 3 Rogue 3 4 3 4 3 Ranger 3 4 3 3 3 Paladin 3 3 3 2 3